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Make Fun!: Create Your Own Toys, Games, and Amusements, by Bob Knetzger
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You don't need to own a factory to make toys. Author and toymaker Bob Knetzger has been making fun stuff all his life with simple technology like vacuum forming and mold-making. In an age where makers are tantalized by the capabilities of 3d printers and other digital fab technology, this book takes you back to old-school hand tools, simple electronics, and working with metal and plastic to make toys every bit as good as those you can find in a big-box store. This book has something for everyone, from a marble maze to a talking booby trap; from custom cookie cutters to an "EZ Make" oven. Discover the basic principles of science, electronics, and engineering through hands-on projects that range from easy to more challenging... and are always fun!
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Product details
Age Range: 8 and up
Paperback: 272 pages
Publisher: Maker Media, Inc; 1 edition (April 2, 2016)
Language: English
ISBN-10: 1457194120
ISBN-13: 978-1457194122
Product Dimensions:
8 x 0.4 x 9.7 inches
Shipping Weight: 1.8 pounds (View shipping rates and policies)
Average Customer Review:
4.6 out of 5 stars
17 customer reviews
Amazon Best Sellers Rank:
#1,102,417 in Books (See Top 100 in Books)
Just got my copy and it's great. My 7 year old (girl) couldn't wait to see what was on every page and is already picking activities to do. Truth is I'm learning some new things too. This book is a must for every 'maker kid' and parent who wants to be right there with them!
My son is always getting into one craft or another, but he has been disappointed that the crafts aren't "real". This book has a good mix of real-world toy-making advice as well as a few well thought out projects. I was surprised how easy the cookie cutters were to make and how well the pop-bottle monster worked.
This is a great book, really for all ages. Terrifically detailed with simple instructions on creating very unique DIY projects for yourself or with your kids. I found many of these games and toys have an updated nostalgia of toys or projects I had when I was a child and can now be shared with my children and their grandchildren. This book will provide hours, days and months of great activities and projects everyone can easily create, invent and enjoy! Mr. Knetzger has created a real winning formula with all of his toy-making experience and I am so pleased he has shared his ideas and projects with the world!
This definitely can be a fun book for adults, as well as children and grandchildren. I didn't think anyone on planet Earth still remembered the "FREE..actual working ATOM SUB" that came in boxes of Rice Krispies in 1955. But here it is, on pages 53-54. Instead of U-238, it was powered by small amounts of baking soda, and it was tiny. But it would sink in my bathwater, rise to the surface, magically turn sideways to burp its air bubble, and sink once more, only to rise again and burp again. Just the sort of experience a young boy would remember--and cherish--for decades! The author shows how to do the same trick with a "sub" made from a potato. And his book contains 39 other imaginative projects, ranging from games, toys and steampunk safety goggles to glowing tiki lamps and a Japanese yakitori grill. If you like working with tools and teaching youngsters how to use tools properly and safely, this book can guide you to you many interesting opportunities. Also, the author shows how to work with a variety of materials to do casting and molding, plus thermoforming of plastics. Definitely don't just hand this book to your kids. Roll up your sleeves, get out your tools, and gather your helpers--fun can be had by all while working and learning together. The author notes: "Many of these projects are spin-offs and examples from my work as a professional toy and game designer. Some projects are super simple; some are more involved. No expensive or highly technical tools are needed, just basic tools found in any garage or hobby bench. No specialized skills are required either." He does add an important caution: "These projects are not for unattended children." And there is another noteworthy statement that sums up this book's range of possibilities: "You might make some of these projects with a kid, for a kid...or just for yourself." (My thanks to O'Reilly Media for providing a review copy.)
Chapter 1 starts off with "Toy Inventing and Kit Bashing" and covers the history of Marvin Glass. Instructions for steampunk safety goggles, footstep sand stampers, and a hummingbird feeder hack. Chapter 2 moves on to easy electronics with a non-invasive hacked 'bot, super-cheap electronic die challenge, talking booby tramp, personalized talking doll, breadboard 'bots, 1980s musical toys, musical thing, and the electronic connection.Chapter 3: Exploring science with toys -- Cartesian diver, diving spudmarine (a huge favorite here), Victorian toy and flatland rockets, voice-powered pigs, cereal sound races, mastering 3D views, level best 3D camera slide bar hack, and a kaleidoscope from comics.Chapter 4: Thermoforming plastics: Kitchen floor vacuum former, tiki mask, glowing tiki lamps, tiki Jell-o mold, marble maze games, strip heater, easy easel, display stands, 5-min foam factory, cutting techniques, foam plate flier, identical snowflakes, Halloween skull slices, double-and triple cute 3D shape.Chapter 5: Casting and molding: E-Z make oven, custom shaped metal casting mold, cast plastisol parts, faux enamel trinkets, custom tiddlyshrinks, guitar amp bulletin board, edible opticsChapter 6: Holiday projects: Mad Monster candy snatch game magic moving "ouija be mine" card, custom cookie cutters, magic cat projector, "gnome math required" holiday hatsChapter 7: Working with Metal : Desktop foundry, cast a trinket, photo-etched metal parts, hack a yakitori grill, recipe for ninja chicken sticksKnetzger suggests "kit bashing" when possible, which involve taking different parts from model kits to create something else, trying to reuse and minimize purchase of new items. However, not all the items in the book will have parts from things floating around a typical house. For example, the sand stampers involve flip-flops and "Sugru" (which was not an item familiar to me; it turns out it's a moldable glue that turns to rubber. This actually game in handy in fixing the broken shelf in my fridge [not covered in this book]).There are QR codes that can be scanned with a smartphone t see demos of completed projects in action. They even included a flipbook animation for one of the projects.Some of the projects are pretty involved. While Knetzger says they don't involve specialized equipment, not everyone has a soldering iron! Individuals who like the Maker Faire or who enjoy tinkering with electronics will likely appreciate this book. It definitely is *not* for unsupervised kids, but there are lots of opportunities for kids and parents to work together.
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